Gamification in teaching practic Gamification in teaching practice: analysis of the Matific Platform as a pedagogical resource in Mathematics education in the early years
Gamification in teaching practice: analysis of the Matific Platform as a pedagogical resource in Mathematics education in the early years
DOI:
https://doi.org/10.48017/dj.v11iSpecial_2.3829Keywords:
Teaching mathematics, Digital Technologies, Mathematics TeachingAbstract
This article analyzes the use of the digital platform Matific in teaching basic mathematical operations in the Early Years. The research is justified by the need to integrate technological resources that make pedagogical practices more dynamic and meaningful. The objective is to understand how Matific can contribute to the development of logical reasoning, motivation, and student engagement. Based on references on gamification, active methodologies, and educational technology, the investigation adopts a qualitative approach through observation and analysis of students’ interactions with the platform. The development took place in lessons planned to consolidate concepts of addition and subtraction. The results indicate that the use of Matific enhances motivation, stimulates problem-solving, and promotes learning in a playful way. It is concluded that, when integrated in a planned manner, the platform is an effective resource to enhance the teaching of Mathematics.
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Copyright (c) 2026 Jaqueline Dhenieffe dos Santos, Carloney Alves de Oliveira, Márcia da Silva Santos Portela, Cássia Vanesa de Sousa Silva, Anielly Ildefonso Santos Lopes, Jonathan Willams Lins de Ataide Lima, Emanuele Kamila Farias Souza

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