Educación en Ciencia, Tecnología, Ingeniería, Agricultura y Matemáticas (STEAM) y rendimiento académico de los estudiantes en la Escuela Secundaria Qingdao Yucai: un estudio correlacional para estrategias de mejora curricular
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https://doi.org/10.48017/dj.v11i3.4168Palabras clave:
Rendimiento académico, estudio correlacional, desarrollo curricular, estudiantes de primaria, educación STEAMResumen
La demanda de competencias STEAM ha sido impulsada por la evolución de las necesidades de la industria. Este estudio explora la relación con la educación en Ciencia, Tecnología, Ingeniería, Agricultura y Matemáticas (STEAM), destacando el componente de Agricultura y su impacto en el rendimiento académico de los estudiantes de la Escuela Secundaria Qingdao Yucai. Se trata de un estudio correlacional que contó con la participación de 384 estudiantes, seleccionados mediante un muestreo estratificado para garantizar la representatividad de la muestra. Los resultados revelan que el alumnado tiene mayoritariamente entre 13 y 15 años, con una ligera predominancia femenina. Las evaluaciones de la educación STEAM indican una acogida positiva, con una puntuación media general de 3,78, clasificada como «Eficaz». El rendimiento académico en las asignaturas STEAM es, por lo general, alto, aunque las calificaciones en Agricultura son ligeramente inferiores en comparación con otras áreas. Asimismo, el estudio no halló una correlación significativa entre las valoraciones de los estudiantes sobre la educación STEAM y su rendimiento académico, lo que indica que la percepción del plan de estudios no predice necesariamente los resultados académicos. En conjunto, los hallazgos subrayan la eficacia del actual programa de educación STEAM de la Escuela Secundaria Qingdao Yucai, al tiempo que señalan áreas susceptibles de mejora. La uniformidad en la experiencia educativa y la ausencia de una correlación significativa entre la evaluación del plan de estudios y los resultados académicos sugieren la necesidad de intervenciones específicas para potenciar aún más el impacto práctico de la educación STEAM.
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