RPG system set in the Alagoas Hinterland as interdisciplinary alternative for Physics teaching and learning

Authors

DOI:

https://doi.org/10.48017/dj.v11iSpecial_2.3831

Keywords:

Ethnophysics, Ethnophysics Educational, Educational RPG Physics Teaching

Abstract

This article presents the development of a Role-Playing Game system set in the Alto Sertão Alagoano, created with the objective of offering a pedagogical tool that supports the teaching and learning of Physics. The proposal addresses recurring challenges in the region, such as limited experimental resources and the distance between school content and students’ everyday experiences. Design Thinking was adopted as the methodological approach, structured in the stages of empathy, definition, ideation, prototyping, and testing. Throughout these stages, scenarios, characters, and game mechanics were developed to incorporate physics concepts into culturally grounded narratives, allowing learning to occur in a contextualized and participatory manner. Partial results indicate that the school community perceives the RPG as an innovative resource capable of increasing student engagement and facilitating the understanding of abstract concepts. The initial prototype, titled “A Trinca RPG,” is currently in its finalization phase and shows potential to be consolidated as an accessible interdisciplinary educational tool. It is concluded that the initiative can help bring Physics closer to the reality of students in the Alagoas hinterland, promoting an educational experience that integrates science, culture, and playfulness.

Metrics

Metrics Loading ...

Author Biographies

Beatriz Farias Pozzi, Federal Institute of Alagoas, Brasil

0009-0009-3244-3221; Federal Institute of Alagoas – Piranhas Campus, undergraduate student in Physics, Brazil. Email: bfp1@aluno.ifal.edu.br

Danilo Olimpio Gomes, Federal Institute of Alagoas, Brazil

0000-0003-1883-4516; Federal Institute of Alagoas – Piranhas Campus, Professor, PhD in Mathematics Education, Brazil. Email: danilo.gomes@ifal.edu.br

References

Alves, L. (2010). Jogos digitais e aprendizagem: Fundamentos e propostas para o uso pedagógico. Papirus.

André, C. (2004). RPG e educação: Jogando, descobrindo e aprendendo. Editora Moderna.

BNCC – Base Nacional Comum Curricular. (2018). Base Nacional Comum Curricular: Educação Básica. Ministério da Educação.

Brown, T. (2009). Change by design: How design thinking transforms organizations and inspires innovation. HarperCollins.

ISSN 2316-8021 Educação no mundo digital: ética, humanidade, desafio da produção científica

Mahlow, C. et al. (2020). Ensino de Física e desafios contemporâneos. Contexto.

Menezes, S. C. (2014). Design thinking na educação: Fundamentos e práticas. Penso.

Meritt – QEdu. (2012). Relatórios educacionais Brasil/Alagoas. QEdu Plataforma Educacional.

Moreira, M. A. (2021). Aprendizagem significativa: Da teoria à prática. EPU.

Pinheiro, T., & Alt, L. (2012). Design thinking Brasil: Empatia, colaboração e experimentação para pessoas, negócios e sociedade. Elsevier.

Pietrocola, M. (2017). Ensino de Física: Fundamentos e métodos. Saraiva.

Santos, F. (2016). Tecnologias digitais na escola pública brasileira: Desafios e perspectivas. Vozes.

Simon, H. A. (1969). The sciences of the artificial. MIT Press.

Veraszto, E., & Carneiro, M. (2023). Etnofísica: Ciência, cultura e cotidiano. Editora UFSC.

Year Zero Engine (YZE). (2025). Year Zero Engine: Core system reference document. Free League Publishing.

Published

2026-05-16

How to Cite

Pozzi, B. F., & Gomes, D. O. (2026). RPG system set in the Alagoas Hinterland as interdisciplinary alternative for Physics teaching and learning. Diversitas Journal, 11(Special_2), 0144–0153. https://doi.org/10.48017/dj.v11iSpecial_2.3831